WahKahn in (MMO)RPG worlds

Roleplaying! As if the world weren't full of enough history without inventing more …

Tag Archives: scouting

Castle Age Guild Battle

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  • The knuckles! The horrible knuckles! – physical basics
  • Salt of the earth – hard, square and bad for your health
  • Feegle tactics – But ye gotta know where ye’re just gonna rush in and with what. Ye cannae just rush in anywhere. It looks bad, havin’ to rush oout again straight awa’.
  • Guild strategies – It is a long-cherished tradition among a certain type of military thinker that huge casualties are the main thing. If they are on the other side then this is a valuable bonus.

I was badgered, wolved, beared and hedgehogged …

Spies, damn spies, and leadership

On world 9 on the Dutch servers my entire tribe went through the christmas-and-new-years-attack-stop period – in that period you cannot attack any villages. If you do your troops come home absolutely shit-faced, with mistletoe branches in their hair and a biiiig smile on their faces, because they merely went for a visit, and it’s party time! – knowing we would attack one of our allies 10 days after the break. We were all building troops like crazy, and developing a sound attack plan.

In that case our allies had given us enough reason, harboring a fugitive we were attacking. Of course, any reason would have been enough, because the goal of the Tribal Wars game is to dominate the entire world we’re playing in. All tribes discuss matters and investigate “What if … we would noble our allies?” at some point in time.

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Clustering, a key to success

Except for early in the game, smaller than full clears don’t make a dent in a package of soft butter. When building an attack village, make it only that. Arrange for defense by building clusters: For each attack vill you need 3 defense villages. With two attack villages you need 5 defense and 1 scouting/defense village.

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Do you see what I see?

Reconnaissance (recce or recon) means actively seeking to determine intentions of (potential) enemies by collecting and gathering information about membership and structure and capabilities along with pertinent environmental conditions, such as amount of barbarian and bonus villages and competing/allied other tribes where its members are located.

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