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Tag Archives: scouting
22/04/2009Posted by on
On world 9 on the Dutch servers my entire tribe went through the christmas-and-new-years-attack-stop period – in that period you cannot attack any villages. If you do your troops come home absolutely shit-faced, with mistletoe branches in their hair and a biiiig smile on their faces, because they merely went for a visit, and it’s party time! – knowing we would attack one of our allies 10 days after the break. We were all building troops like crazy, and developing a sound attack plan.
In that case our allies had given us enough reason, harboring a fugitive we were attacking. Of course, any reason would have been enough, because the goal of the Tribal Wars game is to dominate the entire world we’re playing in. All tribes discuss matters and investigate “What if … we would noble our allies?” at some point in time.
12/03/2009Posted by on
Except for early in the game, smaller than full clears don’t make a dent in a package of soft butter. When building an attack village, make it only that. Arrange for defense by building clusters: For each attack vill you need 3 defense villages. With two attack villages you need 5 defense and 1 scouting/defense village.
07/03/2009Posted by on
Reconnaissance (recce or recon) means actively seeking to determine intentions of (potential) enemies by collecting and gathering information about membership and structure and capabilities along with pertinent environmental conditions, such as amount of barbarian and bonus villages and competing/allied other tribes where its members are located.