WahKahn in (MMO)RPG worlds

Roleplaying! As if the world weren't full of enough history without inventing more …

Category Archives: Attitude

What are roads in Social Cities made of?

Roads are flat and made of materials based on rocks or crude oil waste and gravel.


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Drafting Game

If Not You, Who Else? ~ Terry Pratchett, in “Only You Can Save Mankind”

Human Nature

Stability can be achieved by taking Human Nature into account. By “Human Nature” I really mean Four Legged Patterns of action/reaction. Failure to do so can be, and usually is, disastrous. And it can be automated, as it seems to happen automatically anyway.

Most Social Schemes will use some kind of drafting. Some kind of attractor. Like the Agile Manifesto. One form or another of intimidation or incentive is essential to the success of attraction.

You can’t engage individually with each and every one person that is attracted, so to secure people for your game, you can use some of the usual Western habitual family and peer programming …

Castle Age Ragnarok Party

SMALL TEAMS WITH EXTREME CHARACTER GROWTH AND FEDERATION STYLE STRUCTURE of such teams attract farting of all kinds: Favor farting, tagging, back to back summoning, and attack link senders.

What do these farting ways seem to have in common? Do you really believe you know how this story ends?

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Castle Age SWARM renewal

We don’t have enough time and players to slay all the criticals“, “Why do others not CTA?“, “Favor Farts and Taggers are wasting my time, energy, and stamina“, “Yet another attack link sender“, “Irresponsible Summoner!

The great movements of life’s experience are cyclic in nature. The Great Cosmic Serpent bites its own tail. The lessons that our souls need to learn come in cycles. And the same lesson presents itself in similar forms until we “get it”. It will not go away until we do. The SWARM recapitulated, “got it” and is renewing.

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Castle Age Warriors, Soldiers and Knights

Fighters

There’s more to it than just keeping your army, weapons, items, stats, and bot settings in shape. Through all the slaying, raiding, returning favors, the hard work, and the pain of losing, we can’t forget that the mind is something that is trained as well.

The most important weapon you will ever have in battle whether in a game or in a real street fight is a strong mind. A strong mind determines how well you can act under pressure, in certain situations, and conditions. What intelligent responses you find when circumstances change, or when you discover the map is not the terf. A strong mind …
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