WahKahn in (MMO)RPG worlds

Roleplaying! As if the world weren't full of enough history without inventing more …

Extreme Paranoia Silent Weapons

Silent weapons are not common knowledge, where we all know that we all know. In fact, only a few know. And most that do know, do not reveal it because they are either dependent on its favors or profit directly from it.

Or, if they do reveal its existence, become quite the foreign element running risks of: initially being ignored, having to deal with attempts at encapsulation, ridiculisation, or downright aggression.

The Bank con artists from the Alpha Complex have been revealed, but do they have more such weapons up their sleeve? Experience a few …

Mind that the below is for expanding Extreme Paranoia Cash Control sessions with.


The questions we wish to ask the system that’s roleplayed, General sources of information including secret data, Standard of living information and Social connections data. These can easily be gathered during the simulation.


Consumer preferences (personal buying habits included in the character sheet); Assets a role holds in the game; Liabilities; Government sources (For that we can include “ploy” forms (like welfare, subsidies), “intimidation” forms (like taxes) and “surveillance” forms)


Strengths and weaknesses (activities, fear, etc that appear); Methods of coping; Payment modus operandi; Political sensitivity; Legal inputs (Excuses for investigating, research, or employment of force by enforcers to modify behavior)


Business sources (information gained via tax institutes: prices of commodities, sales, investments in stocks/inventory, production tools and machinery, buildings and improvements, and the stock market. We can make it as large and real as we want dependent on the available space and number of participants); Banks or credit agencies (credit and payment information) and Miscellaneous sources (polls and surveys, publications, telephone records, energy and utility purchases)


Outputs ~ create controlled situations ~ for further manipulation of the economy (and therefor society) ~ control by control of compensation and income.


allocates opportunities
destroys opportunities
controls economic environment
controls availability of raw materials
controls capital
controls bank rates
controls inflation of the currency
controls possession of property
controls industrial capacity
controls manufacturing
controls the availability of goods (commodities)
controls prices of commodities
controls services, labour force, etc.
controls payments to government officials
controls legal functions
controls personal data files – uncorrectable by person him or herself
controls advertising
controls media contact
controls material available for TV viewing
disengages attention from real issues
engages emotions
creates disorder, chaos and insanity
controls design of more probing tax forms
controls surveillance
controls storage of information
develops psychological analyses and profiles of individuals
again controls legal functions
controls sociological functions
controls health options
preys on weaknesses
cripples strengths
leaches wealth and substance

Possible silent weapon strategies to explore in the game

Keep the public ignorant by less public organisation
Maintain access to control points for feedback by required reaction to outputs (prices, sales)
Create preoccupation by lowering defenses
Attack the family unit by control of the education of the young
Give less cash and more credit and dole by more self-indulgence and more data
Attack the privacy of the church by destroying faith in this sort of government
Create social conformity by computer programming simplicity
Minimise tax protests by maximising economic data (in obfuscating language) and minimising enforcement problems
Stabilise the consent by simplicity coefficients
Tighten control of variables by using simpler input data ~ greater predictability
Establish boundary conditions by problem simplicity/solutions of differential and difference equations
Proper timing by less data shift and blurring
Maximise control by minimising resistance to control
Collapse currency by destroying faith people have in each other

Primary strategy: Diversion

Media: Keep the adult public attention diverted away from the real social issues, and captivated by matters of no real importance.
Schools: Keep the young public ignorant or real mathematics, real economics, real law, and REAL HISTORY!
Entertainment: Keep the public entertainment below a sixth-grade level.
Work: Keep the ignorant public busy, busy, busy, with no time to think.


4 responses to “Extreme Paranoia Silent Weapons

  1. Pingback: Some tricksters are not so funny? « Serendipity

  2. Pingback: Humans planning illusionary scenarios « Serendipity

  3. Pingback: Hacking the system « Zwadderneel

  4. Pingback: Winners and losers « Stone Circles

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