Accessories Activism Alpha Complex avatar battle blooper Blunderbuss Cannon castle age Character class Conspiracy Conspiracy theory Control Systems Creativity defense democracy diagram of effects drafting game Economic Economics game design game history game idea Games Guild Battle guild wars Guns Handgun images leadership Massive Multiplayer Online mindset Money monster noob offense oligarchy organisational patterns Paranoia (role-playing game) pirates Players prisoner's dilemma propaganda Psychology quality without a name Religion resources roleplaying scouting Single-shot social city social network Social Sciences systems thinking timeless tribal wars Virginia Satir West End Games zero sum game
Roleplaying! As if the world weren't full of enough history without inventing more …
Castle Age SWARM renewal
14/03/2010Posted by on
“We don’t have enough time and players to slay all the criticals“, “Why do others not CTA?“, “Favor Farts and Taggers are wasting my time, energy, and stamina“, “Yet another attack link sender …“, “Irresponsible Summoner!“
The great movements of life’s experience are cyclic in nature. The Great Cosmic Serpent bites its own tail. The lessons that our souls need to learn come in cycles. And the same lesson presents itself in similar forms until we “get it”. It will not go away until we do. The SWARM recapitulated, “got it” and is renewing.
At the effect of time
The SWARM and many of its members, if not all, emotionally charged slaying with wanting to rescue others as if we were rescuing ourselves, thereby placing ourselves at the effect of time: “We don’t have enough time and players to slay all the criticals“, “Why do others not CTA?“, “Favor Farts and Taggers are wasting my time, energy, and stamina“, “Yet another attack link sender …“, “Irresponsible Summoner!”
And tho we set out to anticipate on monsters, bosses and sieges going critical by adopting summoned beasts early on for increasing the loot we get from slaying it, the “rescuing” kept coming back to haunt us. Adopting monsters near urgent and critical deadlines, and pressured performance, changes time in a way that puts us back at the effect of time and less loot.
The operational mind appeared, commonly known as the unconscious, some jumbled unprocessed shadows that contain truth, and a bringer of light that has useful data available at will.
“All things considered, wisdom requires not only the investigation of many things, but contemplation of the mystery.”
With our current renewal, peeps in the SWARM can feel time, and put external reference points into operation within the SWARM and the SWARM will not suffer. While slaying, teams and individuals can consciously dream about what next to slay in full engagement with the collective conscious mind of the SWARM. Have a look at the new forum organisation. A creation of beauty!
I see dedication of (dragon/monster/serpent) eggs by summoners that are mature rulers of self with dignity and integrity in such a way that it demands respect from slayers. And as slayers we can strut honesty, commitment and honor for summoners.
Many of us committed our hearts to the SWARM for increasing game engagement and pleasure.
Join us, contemplate mystery with the help of the Oracle and tag your player name with SWARM if you do too.
The Great Cosmic Serpent is biting its own tail. Let’s go for full realisation of the renewed SWARM dream. We are time, beginning on the 16th.