WahKahn in (MMO)RPG worlds

Roleplaying! As if the world weren't full of enough history without inventing more …

Tag Archives: tribal wars

What’s the sum in this game?

Anybody who plays three MMORPG games should be declared brain dead. Playing Tribal Wars I learned about Spies, damn spies, and leadership. It is basically a zero-sum game. That’s how it’s set up. If the total gains of the participants are added up, and the total losses are subtracted, they will sum to zero. Zero-sum [...]

Spies, damn spies, and leadership

On world 9 on the Dutch servers my entire tribe went through the christmas-and-new-years-attack-stop period – in that period you cannot attack any villages. If you do your troops come home absolutely shit-faced, with mistletoe branches in their hair and a biiiig smile on their faces, because they merely went for a visit, and it’s [...]

Farting, A Classic Pitfall

Any tribe consists of individual players that each have there own skewing, either towards playing more offensively or more defensively. All are required to make it work. And a tribe as a whole may be more skewed towards offensive play. In which case, an early war might be the result, especially if there is another [...]

Building clusters

Realizing that clustering is a key to success, how exactly do I build offensive and defensive villages? I can only share some general reasoning, because this is highly dependent on personal preferences, world drivers and boundary conditions, and state of tribe and enemy. Feel free to shop in these ways, or be inspired by it [...]

Clustering, a key to success

Except for early in the game, smaller than full clears don’t make a dent in a package of soft butter. When building an attack village, make it only that. Arrange for defense by building clusters: For each attack vill you need 3 defense villages. With two attack villages you need 5 defense and 1 scouting/defense [...]

Follow

Get every new post delivered to your Inbox.